2019/2020
Professor: Luís Romão


Luís Pinheiro
20171231
MiArq_2AD



Sumário da Aula 07 – 16/04/2020

› Alguns passos usados para uns trabalhos no 3DsMAX:


→ Create
          Shapes
               Rectangle
                    Keyboard Entry
                         Length (100)
                         Width (100)
                              Create
                    Name and color
                         base
→ Zoom Extents All Selected
→ Snaps Togle
          Pivot
→ Create
          Shapes
               Line
→ Modify
          Line
               Vertex
               Move 1
                    (X 0,0; Y 0,0; Z 0,0)
               Move 4
                    (Z 0,0)
→ Create
          Geometry
               Compound objects
                    Loft
→ Select by Name
          Base
→ Modify
          Base
               Length 50
               Width 100
          Loft
               Deformations
                    Scale
                         Insert
                         Move
                         Zoom Extents
                    Twist
                         Insert
                         Move
→ Time Configuration
          Pall
          Frames
          1X
          Re-scale Time
               Frame count (100)
→ Auto Key
          0-Set Key
          50-Scale-Set Key
          100-Twist-Set Key
→ Render setup

→ Versão 1:



› 3DsMAX


→ Versão 2:



› 3DsMAX


› Construção de um Bar no 3DsMAX:


→ Primeiro arranjamos as imagens em photoshop
→ Parede de tijolo
          Image Size (55,65,72)
→ Recortamos uma das portas



› Imagem tijolo



› Imagem porta


→ Create
          Box
               (300,900,300)
→ Modify
          Edit Path
               Patch
→ Create
          Box
               (35,900,300)
→ Create
          Box
               (70,90,211)



› 3dsMAX


→ Material Editor
          Modes
               Compact Material Editor
          Name: Tijolo
          Difuse
               Bitmap
                    Imagem Tijolo



› 3dsMAX


          Name: Porta
          Difuse
               Bitmap
                    Imagem Porta



› 3dsMAX


→ Modify
          UVW Map
→ Create
          Shapes
               Text

› Continuação deste trabalho na próxima aula


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